游戏测试: DirectX
UT2004
第一个游戏测试我们采用UT2004,我们都知道UT2004使用的游戏引擎与UT2003差不多,那就意味着它主要还是基于Direct7/8。
UT2004 (FPS) |
640x480 |
800x600 |
1024x768 |
1280x960 |
1600x1200 |
MR9800 |
60.5 |
60.8 |
60.1 |
58.3 |
45.5 |
9600 XT |
82.3 |
75.2 |
57.4 |
41.4 |
29.6 |
9600 PRO |
81.3 |
72.6 |
53.2 |
38.4 |
27.5 |
9800 PRO |
81.2 |
78.6 |
73.1 |
71.0 |
50.3 |
X800 PRO |
80.8 |
77.3 |
73.5 |
70.0 |
68.3 |
|
640x480 |
800x600 |
1024x768 |
1280x960 |
1600x1200 |
9600 XT |
-26.5% |
-19.1% |
4.8% |
40.7% |
53.9% |
9600 PRO |
-25.6% |
-16.2% |
13.0% |
51.9% |
65.6% |
9800 PRO |
-25.5% |
-22.6% |
-17.7% |
-17.9% |
-9.5% |
X800 PRO |
-25.1% |
-21.3% |
-18.2% |
-16.7% |
-33.3 |
UT2004, 4x FSAA + 8x AF (FPS) |
640x480 |
800x600 |
1024x768 |
1280x960 |
1600x1200 |
MR9800 |
59.1 |
59.4 |
52.5 |
39.0 |
29.4 |
9600 XT |
53.7 |
40.7 |
31.6 |
21.4 |
11.6 |
9600 PRO |
48.4 |
36.6 |
28.4 |
19.2 |
10.7 |
9800 PRO |
76.4 |
74.3 |
59.6 |
44.3 |
24.1 |
X800 PRO |
73.8 |
68.9 |
72.4 |
66.9 |
59.6 |
|
640x480 |
800x600 |
1024x768 |
1280x960 |
1600x1200 |
9600 XT |
10.0% |
46.0% |
66.4% |
82.1% |
154.5% |
9600 PRO |
22.1% |
62.3% |
84.7% |
102.9% |
175.5% |
9800 PRO |
-22.7% |
-20.0% |
-11.8% |
-12.0% |
22.0% |
X800 PRO |
-19.9% |
-13.8% |
-27.4% |
-41.6% |
-50.7% |
在打开4倍FSAA和8倍AF的情况下。9800PRO要比MR9800要拥有优势,但是在1600*1200的情况下又落后于MR9800。
MR9800 (FPS) |
640x480 |
800x600 |
1024x768 |
1280x960 |
1600x1200 |
|
60.5 |
60.8 |
60.1 |
58.3 |
45.5 |
8x AF |
60.5 |
59.8 |
59.2 |
49.6 |
39.1 |
4x FSAA |
60.7 |
60.2 |
59.4 |
45.6 |
33.2 |
4x FSAA + 8x AF |
59.1 |
59.4 |
52.5 |
39.0 |
29.4 |
与未开启特效相比 |
640x480 |
800x600 |
1024x768 |
1280x960 |
1600x1200 |
8x AF |
0.0% |
-1.6% |
-1.6% |
-15.0% |
-14.0% |
4x FSAA |
0.3% |
-1.0% |
-1.2% |
-21.8% |
-27.0% |
4x FSAA + 8x AF |
-2.3% |
-2.3% |
-12.6% |
-33.1% |
-35.4 |
这是对MR9800进行的单独测试,比较一下在不同特效的情况下所产生的不同表现。